Interfaces
What is An Interface?
An interface is a language construct similar in syntax to a class but is more like a contract or blueprint for a class. As a real-world example, think of an interface as a job description for an open position: it describes what's required for the role, but anyone who meets the criteria can fill it.
public interface ITaxCalculator
{
int Calculate();
}
public class MyTaxCalculator : ITaxCalculator
{
public int Calculate()
{
// Implementing the blueprint required by `ITaxCalculator`
}
}Things to note:
By convention, all interface names start with
I.Interfaces do not have any implementation. (The
Calculatemethod has no curly braces!)Interface members do not have access modifiers like
publicorprivate.All classes that implement interface members must be
public.
Value of interfaces
When a class uses another class, this can create a tight coupling.
For example, because OrderProcessor is using TaxCalculator, changing TaxCalculator could impact OrderProcessor (and any other classes using OrderProcessor).
Interfaces solve this problem: instead of using the TaxCalculator class, you use the ITaxCalculator interface.
Now OrderProcessor doesn't know about TaxCalculator. Instead, it accepts any class based on the ITaxCalculator interface. If you one day want to change the dependent class, you can with little to no impact to OrderProcessor.
Note: Dependency injection helps here (where TaxCalculator gets injected as a field for OrderProcessor).
Testability
Essentially, interfaces help with testability because when performing unit testing on OrderProcessor, you don't have to think about TaxCalculator, making your tests isolated to units.
See Udemy video for more details.
Extensibility
Extensibility is the idea that your code is written in such a way that it's easy to extend its capabilities as your needs change without changing the rest of your application.
In the example above, maybe we come up with a better way to calculate tax. So, we can create a new BetterTaxCalculator class that is based on the same ITaxCalculator interface.
And as long as we adhere to the interface's structure, we are able to improve OrderProcessor without touching it.
This is known as the open-closed principle or OCP: OrderProcessor is open for extension but closed for modification.
Other examples:
IRouteCalculatorallows us to improve our routing algorithm for our GPS appILoggerallows us to move from logging in the console to logging in a file to logging in a service at a moment's noticeIEncryptorallows us to update our encryption algorithm that we use when storing sensitive data
Interfaces and Inheritance
In C#, you have the ability to provide multiple interfaces to a class:
In contrast, in languages like C++, you can use multiple inheritances, and it looks exactly like the code above.
It's a common misconception that C# supports multiple inheritance too because of the syntactical similarity.
However, it's not multiple inheritance because we have to explicitly implement InterfaceMethod and AnotherInterfaceMethod. Those methods aren't inherited.
Classes do not inherit from an interface. Classes implement an interface.
Interfaces and Polymorphism
Interfaces do however support polymorphism: the idea that some name can take on many forms.
For example, suppose in my OrderProcessor class I have a Notify method where I want to send messages to multiple channels at once.
I can store each notification channel in OrderProcessor and use a polymorphic method like Send that every notification channel shares.
The important point is that the INotificationChannel enforces the Send method as a requirement for all our notification channels, allowing us to benefit from polymorphism.
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