Events

The Problem

Events are mechanism by which to communicate between objects. In particular, one object acts as a publisher that sends an event, while the other other acts as a subscriber receiving the event.

The major benefit of events is it makes applications more loosely coupled.

Imagine we have a video encoder where we want to send an email after the encoding is complete. In normal cases, you will use dependency injection to insert services into your VideoEncoder class:

public class VideoEncoder
{
    public void Encode(Video video)
    {
        // Encoding logic...

        _mailService.Send(new Mail());
    }
}

This code is generally fine. However, the problem arises when we have to add another service:

_messageService.Send(new Text());

Problem: Adding another service means that VideoEncoder and all classes that inherit from or use VideoEncoder must be recompiled! Additionally, if we mess up our new logic, it could break in every place where VideoEncoder is used.

Setting Up a Publisher

To solve the above problem, we don't dependency inject anything into VideoEncoder. It has no awareness of MailService or MessageService.

Instead, VideoEncoder, as a publisher, just needs to do the following:

  1. Define a delegate

  2. Define an event based on that delegate

  3. Raise the event

public class VideoEncoder
{
    // 1. Define a delegate
    public delegate void VideoEncodedEventHandler(object source, EventArgs e);

    // 2. Define an event based on that delegate
    public event VideoEncodedEventHandler VideoEncoded;

    public void Encode(Video video)
    {
        // Encoding logic...

        // 3. Raise the event
        OnVideoEncoded();
    }

    // Note: this is an event-raising method
    // Checks to see if there are subscribers BEFORE invoking
    protected virtual void OnVideoEncoded()
    {
        if (VideoEncoded != null)
            VideoEncoded(this, EventArgs.Empty); // we don't pass any args
    }
}

Things to note:

  • We use a delegate to set a contract between publisher and subscriber. You'll see later that the subscriber must adhere to the signature of the delegate.

  • The convention for a delegate used for an event is to name it <EventName>EventHandler.

  • The convention for an event-raising method is to name it On<EventName>.

  • The best practice for event-raising methods is to apply the access modifiers protected and virtual.

Setting Up a Subscriber

Now that we have a publisher set up, we need to make sure the MailService and MessageService classes subscribe to the event.

The process is exactly like storing methods in a delegate:

  1. Define a method that matches the signature of the delegate

  2. Add the method to the event

// Same code applies to MessageService...
public class MailService
{
    // 1. Define a method that matches the signature of the delegate
    public void OnVideoEncoded(object source, EventArgs e)
    {
        // Send mail...
    }
}


var video = new Video();
var encoder = new VideoEncoder();

// 2. Add methods to the event
var mailService = new MailService();
var messageService = new MessageService();
encoder.VideoEncoded += mailService.VideoEncoded;
encoder.VideoEncoded += messageService.VideoEncoded;

encoder.Encode(video);

That's it! Now MailService and MessageService will work after the video finishes encoding.

Passing custom args to EventArgs

Suppose that we want our subscribers to get access to the video that was just encoded. To do this, we need to expand on EventArgs, so we can pass video to the subscriber.

public class VideoEventArgs : EventArgs
{
    public Video Video { get; set; }
}

public class VideoEncoder
{
    public delegate void VideoEncodedEventHandler(object source, VideoEventArgs e);

    public event VideoEncodedEventHandler VideoEncoded;

    public void Encode(Video video)
    {
        // Encoding logic...

        OnVideoEncoded(video);
    }

    protected virtual void OnVideoEncoded(Video video)
    {
        if (VideoEncoded != null)
            // Now the event can include `video`!
            VideoEncoded(this, new VideoEventArgs() { Video = video });
    }
}

// And the subscriber can now access `Video`!
public class MailService
{
    public void OnVideoEncoded(object source, VideoEventArgs e)
    {
        Console.WriteLine(e.Video.Title);
    }
}

EventHandler Delegate

Instead of defining our own custom VideoEncodedEventHandler delegate, .NET framework now provides the built-in EventHandler delegate.

  • EventHandler is a delegate with a return type of void and parameters object source and EventArgs e.

  • EventHandler<TEventArgs> is the same delegate except you pass your own custom event args.

Here's how the code looks:

public class VideoEncoder
{
    public event EventHandler<VideoEventArgs> VideoEncoded;

    // ...
}

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